Boat building is an inherently hands on pursuit. In a rapidly changing, digitally saturated era of all things, at all times, why is it that tertiary pedagogy has remained relatively stagnant? If the medium is the message, then the prevailing pedagogy must respond.

The development of new technologies over history have extend our architectural ability to build ‘er’. That is; bigger, faster, lighter, stronger and so on. The Professor, philosopher and public academic, Marshall Mcluhan asserts “the medium is the message”, placing emphasis on the culture making potential of new mediums or technologies. As the spear point to his academia, this short statement revolutionised media theory and predicted such technology driven mediums as the Internet well before its inception.

 Driving this apparent panache for predicting the future was a fundamental shift in considering new technologies as the single most influential trigger and directional driving force for potential cultural and behavioural change. Applying this notion to architecture has the potential for similarly exponential steps forward.

Project based learning

Project Based Learning schools utilize an instructional approach built upon authentic learning activities that engage student interest and motivation. These activities are designed to answer a question or solve a problem and generally reflect the types of learning and work people do in the everyday world outside the classroom.

Project Based Learning is a systematic teaching method that engages students in learning essential knowledge and life-enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks.

Inquiry-based Learning

Schools that focus on Inquiry-based learning use a learning process through questions generated from the interests, curiosities, and perspectives / experiences of the learner.
Inquiry-based educators believe that when investigations grow from our own questions, curiosities, and experiences, learning is an organic and motivating process that is intrinsically enjoyable.

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The Hub

Built upon a collection of related nodes. In person, group based, expert guided. Taking the nodes and working towards higher order thinking (blooms taxonomy - analyse, evaluate, create)

The Node

Practical Problem/task based learning, Self-directed learning – 24/7 access, Automated tooling and materials, Time based Tuition & rollover. Individual or group at discretion of learners. Lower order (blooms taxonomy – remember, understand, apply).

Teaching System

Having established a theoretical approach to learning we developed a similarly focused physical 'in class' approach through two primary system. These two systems not only form the backbone of the n'class experience but form the physical framework upon which the pedagogy thrives and the architecture emanates.

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The Host

The epicentre of all learning, the Host is a variation on the boat building bareback. The host functions as workbench, storage and launch. It is modular and extensible according to the boat type and is the prime interaction point.

As a student engages a host bay, the system will automatically bring the students host from storage and to the host bay. Through highly directional audio and screen based video and interaction the user will complete Node tasks. 

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The Core

Dynamically positioned tool and material storage systainers. As students require particular tools or materials, their HOST will illuminate in colour matching the specific CORE and a line or arrow of direction will be indicated. Each CORE will place itself relative to the HOST’s currently in use and each students NODE requirements.

 

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